The issues described are you personal ones. Fine tuning and tweaks could happen, but unlikely any drastic changes in the direction of the game. Developers have their vision on the game and it defines the whole development. I’m afraid no one will tailor the game according to your needs and likes. Also if you can use to send us a build link some of us could probably help you out in fixing it So yeah i think this game may not be for you if this is the case. also there are two despell effects in Grim Dawn, the arcanists, nullification, and Cleansing Waters from the Ulo, Keeper of the tides, constellation(which gives plenty of resists) However yes some debuff effects are not immediately obvious, IE the Herald of the Flames attack speed reduction aura. See above, your problems with the game stem from a poor build and gear, if you say the icons on the lower right side are killing you, then those are Damage Over Time effects, which again, resists will mitigate those greatly. combat feels way too fast, unbalanced and I often don’t even know what kind of damage is killing me (icons on the lower edge are too small and if you move the cursor to check them - the monsters do you in in 2 seconds).all of these aid to mitigate damage to the point that needing to “dodge” as in the sense of Devil May Cry or Dark Souls, is not needed Cap your resists, get a damage absorption skill (Menhirs bulwark, Maivens Sphere of protection, Possesion, Primal Bond), use armor with higher armor values, use a shield. The sign of a poor build and gear choices, Grim Dawn has enough damage mitigation options that barring one extreme outlier (the avatar of mogdrogen) one-shots should never happen. The game in itself is actually very good - graphics, mood, sound and complexity are all great. It all feels very static this way and when I get one-shot because of some ultra-fast debilitating boss effect which I have no way of avoiding, I just stare at the screen in disbelief. inability to dodge (double-tap a key or a dedicated key) is a major flaw for me.One of the main selling points of Grim Dawn is that the game doesnt hold your hand, that said, most bounty targets (IE hero mobs) have about 3 fixed spawn locations, you eventually figure these out if you play enough, your opinion is subjective here. no guiding map-icons on contracts and quests, so I have to spend hours just roaming the maps trying to find a target for the bounty/quest.Ok im going to address some of these individually, also none of these have to do with “Balance” I don’t know if those issues were pointed out before but I would surely be happy to see them worked on. The game in itself is actually very good - graphics, mood, sound and complexity are all great.Ĭombat feels way too fast, unbalanced and I often don’t even know what kind of damage is killing me (icons on the lower edge are too small and if you move the cursor to check them - the monsters do you in in 2 seconds). Inability to dodge (double-tap a key or a dedicated key) is a major flaw for me. I think you are overestimating the motivation factor in your game at the moment. Motivation goes down fast and I ultimately end up frustrated and having no fun. No guiding map-icons on contracts and quests, so I have to spend hours just roaming the maps trying to find a target for the bounty/quest. These following flaws really ruin it for me (am playing it on elite): It's recommended that you use the Inarius armor set for maximum effectiveness.While I’ve played your game for over 170 hrs now and have been really trying to like it, I always just end up hating it after a playsession and leave it be for days afterwards. You'll play with a melee style here, thanks to the Grim Scythe ability. This build was created by Deadset, a professional Diablo III player. Blood & Bone: Blood Rush – Rune: Potency.Reanimation: Command Skeletons – Rune: Frenzy.Secondary: Skeletal Mage – Rune: Singularity.Primary: Bone Spikes – Rune: Sudden Impact. When things get too hectic, use Blood Rush to teleport away from the fray (at a small cost to your health). Summon Skeletal Mages and use Command Skeletons to provide yourself an army, augmenting your attacks with the Frailty curse. This build uses Bone Spikes and Devour to keep the essence coming in. For this build, we've chosen skills that become available at early levels and remain worthwhile as you work your way up to 70.
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